Legendary Items
Legendary, Armour, Consumables, Weapons
"One of my rules for Legendary items is, whenever possible, they have to add an unexpected way of getting you killed." – Randomnine
Contents |
1. Description 2. Generation 3.1. Armour 3.2. Consumables 3.3. Weapons 4. Notes |
Description
Legendary items have a red glow around them, not unlike the glows of enchanted weapons, the only difference being the colour of the glow. They are rare and have the possibility to carry you through the rest of an Act, or further into the Tower.
Legendary chests have a different sprite then standard and extra chests, being black with yellow edges and latch. They have a small chance to replace any chest on a floor.
Generation
The chance is increased with higher difficulty and lessens if one has already spawned. Only two can spawn in one run, and only one in Normal difficulty (See below for exact chances).
Normal | Hard | Suicide | |
First | 4.4% | 6% | 8% |
Second | N/A | 1.2% | 3.2% |
The Alchemist's “Archeologist” perk increases the chance for a legendary chest to spawn by 1%, whether it's the first or second legendary chest found. The perk does not let you get a second legendary chest in Normal difficulty, however. Although the Tower is considered Normal difficulty, it can still spawn two legendary chests.
The game takes into account some factors when a legendary chest is generated:
Category: All legendary items are split into three distinct seperate categories: Armour, Consumables and Weapons:
List of Items
Body-Jewellery-Footwear-Dry-Wet-Paper-Axes-Daggers-Long Swords-Staffs-Maces
Armour
Body
Jewellery
Footwear
Consumables
Dry
Wet
Paper
Weapons
Axes
Daggers
Long Swords
Staffs
Maces
Notes